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V8M2引擎宠物设置方法和脚本变量示例解析!

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  • 最近打卡:2023-08-27 18:19:54

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发表于 2023-8-1 23:50:58 | 显示全部楼层 |阅读模式
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宠物功能开启及设置:M2-》选项-》宠物设置

宠物抓取的2个方式:

抓宠物技能:

90,宠物捕捉,2,70,5,50,60,2,20,20,0,18,50,21,100,24,200,26,400,28,800,30,1600,33,3200,36,6400,39,12800,42,25600,46,51200,50,102400,55,204800,60,409600,66,819200,60,,3,,
技能

抓宠物道具
1255,捕捉网,94,3,1,16,3,0,1195,10000,2,5,0,0,0,0,0,0,0,0,0,0,0,0,251,,,,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

完善已知宠物的缺陷!
宠物蛋相关(StdMode: 91{系统通用宠物蛋,用于宠物捕捉}, 92{自定义宠物蛋,用于怪物掉落或其他地方}):

【★★★★必加,名字不要变★★★★★】
941,宠物蛋,91,0,,,,,3710,,,,,,,,,,,,,,,,255,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[可以自行添加]
942,白野猪,92,0,,,,,3710,,,,,,,,,,,,,,,,255,0,0,0,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
------------------------------------------------------------------------------------------------------ ---------------------------------------------------------------
943,准确敏捷技能,93,0,1,17,1000,1,1964,0,22,95,0,0,0,0,0,0,0,0,0,0,0,0,251,,,,,0,0,0,0,0,1,2,3,4,5,6,7,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0

宠物技能物品(stdmode:93),以下字段用于加成主人属性:

AC:准确
AC2: 敏捷
MAC:幸运
MAC2:攻击速度
DC:中毒恢复
DC2:毒物躲避
MC:魔法恢复
MC2:魔法躲避
SC:体力恢复
SC2:
DuraMax:负重(穿戴)
Overlap:负重(背包)
Element,Element1....Element20:元素属性
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
触发:

召唤宠物:
[@GamePetRecall]
#ACT
SendMsg 5 召唤宠物 <$GamePetName>
收回宠物 / 宠物死亡

[@GamePetRetake]
#ACT
SendMsg 5 收回宠物 <$GamePetName>

[@GamePetLevelUp]
#ACT
SendMsg 5 你的宠物 <$GamePetName> 升级了

宠物等级变量
<$GamePetLevel>

宠物数量变量
<$GamePetCount>
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
NPC命令:
1、给予宠物蛋
GiveGamePet 怪物名

2、清除当前召唤的宠物技能
ClearGamePetMagic 敏捷技能

3、给予宠物经验
GamePetChangeExp 操作符(+,-,=)  值

4.设置宠物攻击力倍数
SetGamePetAttackHumPowerRate 攻击人物威力倍率(0不攻击人物,当前值除以100为实际倍数)

5.检测宠物是否召唤
CheckCallGamePet

6.检测宠物等级
CheckGamePetLevel 操作符(>/=/<) 等级

6.调整宠物等级
ChangeGamePetLevel 操作符(+/-/=) 数值

7.召唤宠物:
RecallGamePet 宠物名(当为空时,表示召唤最后一次召唤的宝宝)

8.调整宠物蛋属性
ChangeGamePetEggAbil 物品位置(-1或boxitem0-boxitem7)  属性类型(参考下面) 操作符(+-=)  值

属性类型:
1: 等级
2: HP
3: MP
4: EXP

9.获取宠物蛋属性:
GetGamePetEggAbil 物品位置(-1或boxitem0-boxitem7)  属性类型 变量名

属性类型:
1: 等级
2: HP
3: MP
4: EXP
5: MaxHP
6: MaxMP
7: MaxEXP
8: 防御下限
9: 防御上限
10: 魔防下限
11: 魔防上限
12: 攻击下限
13: 攻击上限
14: 魔法下限
15: 魔法上限
16: 道术下限
17: 道术上限

10.打开宠物界面命令
OpenGamePetDlg

11.打开宠物背包(坐标X、Y均为0时,表示不设置坐标)
OpenGamePetBag 坐标X 坐标Y

#if
CheckCallGamePet
#act
SENDMSG 6 你的宠物等级是:<$GamePetLevel>
ChangeGamePetLevel + 10
SENDMSG 6 调整后的宠物等级是:<$GamePetLevel>
#elseact
RecallGamePet
OpenGamePetBag 10 10
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